4x4 driving, terrain craft and recovery for game rangers, built around the vehicle you drive every day:
the Land Rover Defender 110 2.2d.
Ulusaba Private Game Reserve · Sabi Sand · 14 – 21 September 2026
Press → to advance · M for the map
Welcome
Built on your fleet, driven on your ground
This is not a generic 4x4 course. Every diagram, every gear recommendation and every
recovery drill is drawn on the vehicle your team drives every day, the Defender 110. What you practise
here is what you will do on the reserve tomorrow morning.
Three parts, four days
Part
What it covers
Where it happens
ONE
The machine: what the Defender is, how its drivetrain thinks, and the cockpit drill that keeps you and your guests safe.
Classroom & parked vehicle
TWO
The terrain: reading ground before you commit, then hills, slopes, dongas, sand, mud, rock and water, each with its own drill.
Training ground & reserve roads
THREE
When it goes wrong: recovery philosophy, snatch and winch work done safely, and roadcraft with guests on board.
Recovery site & assessment drive
Two sessions, eight rangers each. Four days per session, maximum four candidates per
vehicle, everyone drives every obstacle. The final afternoon is a practical assessment on reserve terrain.
The rule that runs the course
Off-road driving is not about bravery. It is about knowing what the vehicle can do, reading what the
ground will do, and deciding before you commit. The winner of an obstacle is the driver who walks
away with no damage: to the vehicle, the ground, or the people on it.
As slow as possible, as fast as necessary.
When in doubt, get out and walk it first.
Traction beats power. Tyre pressure is your biggest lever.
The environment outranks the route. Stay on made tracks; the ground you protect is the ground you drive.
Low Range 4x4 Academy · Ranger Field Driving Course
PART ONE
Know your machine
The Defender 110: what it is, what it can take, and how to sit behind its wheel before a single wheel turns.
Part One · The Machine · Day 1 classroom
Part One · Your Vehicle
Defender 110 2.2d, the tool of the trade
The final generation of the classic Defender: permanent four-wheel drive, live axles on coil
springs, and a lever-locked centre differential. Simple, strong and honest. It does exactly what you tell it,
which is why what you tell it matters. Tap the red dots.
The 2017 Defender 110 station wagon, the platform for every drill in this course
The numbers that matter
Torque · at 2 000 rpm
360 Nm
Gears · high & low range
6 + 2
Drive · permanent, all wheels
4×4
Wading depth
500 mm
Kerb weight · unloaded
~2.1 t
Gross vehicle mass · fully loaded
3.05 t
Tap a red dot on the vehicle to read what it means for your driving.
Game-viewer conversions. Tiered guest seats, canopies and roof racks raise the centre of gravity
and change what your vehicle can safely do on slopes. Know which body your vehicle carries today.
Part One · Your Vehicle
Part One · Where It Comes From
Seventy years of the same good idea
Knowing the lineage is not trivia. It explains why your vehicle is built the way it is.
Tap each year.
The idea arrived early: Spyker showed a full-time four-wheel-drive car in 1903, and the Second World War
proved the concept seven hundred thousand times over with the Jeep. In 1948 the first Series I Land Rover
appeared, an aluminium-bodied farm tool that found its true home in Africa.
Your 110s are among the very last of that line. Nothing built since carries the same combination:
a mechanical lever for the transfer box, a mechanical lock for the centre diff, and axles that move as one
solid beam. No electronics decide for you. On this vehicle, you are the traction control, which is
exactly what this course teaches.
Why it matters in the bush: a system you can see and feel is a system you can trust, fix
and predict. A hundred kilometres from the nearest workshop, that beats a computer every time.
Part One · Where It Comes From
Part One · Suspension
One beam or two arms: why your Landie keeps its feet
The Defender carries live beam axles on long coil springs. Almost every modern bakkie
and SUV carries independent suspension in front. The difference is not comfort, it is whether the far wheel
stays pressed onto the ground. Put a rock under the left wheel and switch between the two.
BOTH WHEELS LOADED
Beam axle vs independent
Live beam axle
Independent
Far wheel on a rock
Levered down, stays loaded
Stays put, then lifts
Ground clearance
≈250 mm under the diffs — constant. The diff rides with the beam
More at rest, but the low points move with the wheels
Articulation
Long coil travel
Runs out sooner
On the road
More roll
Better ride
In the bush
No CV joint or wishbone to break
More to go wrong, far from help
The brochure figure is measured at rest. Your ≈250 mm does not change as the
suspension works. On an independent front end it does.
Part One · Suspension
Part One · Vehicle Dynamics
The angles that decide what you can drive
Every obstacle is a geometry question before it is a courage question. Three angles and one
height decide whether the Defender touches. Drag the slider and watch where it touches first.
CLEAR
Reading the four numbers
Approach ≈49°, what the nose can climb into before the bumper digs. The Defender's flat face and high bumper make this its best angle: lead with the front.
Break-over ≈28°, the crest the belly can pass. Too sharp and you balance on the chassis with the wheels pawing air.
Departure ≈35°, what the tail clears on the way out. The tow hitch is usually what touches first.
Clearance ≈250 mm under the axle diffs, the lowest hard points. They sit off-centre: know which side.
Factory figures lie about your vehicle. Winch bars, side steps, tow hitches and loaded springs
all shrink these numbers. On Day 1 we measure your Defender and mark its true low points.
Part One · Vehicle Dynamics
Part One · The Drivetrain
Permanent 4x4, how your Landie thinks
All four wheels are driven all the time, and a third differential in the middle lets front and
rear axles turn at different speeds. One lever locks it. Tap a wheel to put it on ice, then lock the diff.
MOVING — ALL FOUR DRIVING
Three differentials, one lock
In every corner the outside wheels travel further than the inside ones; the axle diffs allow that. Front and
rear axles also travel different paths, and the centre diff allows that. The cost: if one axle
loses grip, the centre diff happily sends the power there. The cure is the lock.
Diff lock IN before you need it: on dirt, sand, mud, wet grass and every descent. Front and rear then turn together, and one slipping axle can no longer steal the drive.
Diff lock OUT the moment you are back on high-grip surface. On tar the axles fight each other and the strain winds up in the drivetrain.
Transmission wind-up. Locked on tar, the driveline twists against itself until something complains:
heavy steering, a jammed lever, or a broken half-shaft. If the lever will not come out of lock, reverse a few metres in a straight line to unwind it.
If you learned on a bakkie: there is no 2H, no 4H and no free-wheeling hubs on this vehicle. You are already in
four-wheel drive. Your only decisions are high or low, and locked or open.
Part One · The Drivetrain
Part One · The Drivetrain
From the piston to the patch of dirt
Every bit of drive your Landie makes goes down one road, through six boxes, before it
reaches the ground. Tap any box to see what it does and where it can let you down. Know the road and
the lever choices stop being guesswork.
HIGH RANGE · road and track speed, light pull
What you tapped
Tap a box on the diagram. Start at the engine and
work your way out to the wheel — that is the order the drive actually travels in.
The one sentence that ties it together. The engine makes the same torque all day;
everything between it and the tyre is there to multiply it, split it, or let it slip. Your levers
choose how much multiplying and how little slipping.
Where it breaks. Every join in that road is a place a shock load lands —
half shafts, the diffs and the clutch, in that order. Shock loads come from wheelspin that suddenly grips:
a spinning wheel dropping onto rock, or a snatch recovery taken up with slack in the strap.
Smooth inputs are not a style, they are maintenance.
Part One · The Drivetrain
Part One · The Levers
High, low, locked: the little red lever
Next to the main gear lever sits a short red one. It is the most important control on the vehicle,
and the least used by drivers who were never shown. Tap a position on the gate, or a row in the table.
HIGH RANGE · DIFF OPEN
Fore and aft chooses the range: H, N, L. Across to the left locks the centre diff, in high or low. A dash lamp confirms it.
Lock and unlock on the move: wheels straight, steady throttle. High–low shifts: stop first, clutch down, firmly through neutral.
Which gear for what
Situation
Range
Diff
Gear
Tar and hard gravel roads
High
Open
As normal
Dirt roads, wet gravel, corrugations
High
Locked
3–5
Sand, dry riverbeds, mud with momentum
Low
Locked
2–4
Steep climbs, rock, water crossings
Low
Locked
1–2
Steep descents, engine holds you back
Low
Locked
1
Winching, towing another vehicle out
Low
Locked
1
Low range multiplies every gear roughly three times. First gear low walks the Defender at under
5 km/h with your feet off the pedals. That crawl is the platform for everything difficult in Part Two.
Choose the gear before the obstacle, not on it. Gear changes mid-obstacle mean a moment with the
clutch down: no drive and no engine braking, which is how vehicles stall in rivers and run away on descents.
One gear per obstacle, chosen while you can still think.
Part One · The Levers
Part One · Tyres & Pressures
Your biggest lever costs nothing
Traction decides every obstacle, and tyre pressure decides traction. Letting air out lengthens the
tyre's footprint: the vehicle floats where it would dig and grips where it would spin. Slide the pressure.
Working guide, adjust for load
Surface
Pressure
Tar, graded gravel (guests aboard)
1.9 – 2.4 bar
Bush track, rocky ground
1.4 – 1.6 bar
Thick sand, dry riverbeds
1.0 – 1.2 bar
Stuck-in-sand emergency, short distance
0.8 bar
Deflated tyres mean gentle steering and no speed. A hard turn can roll a soft tyre off its rim.
Sidewalls bulge when soft: in thorn and rock country that bulge is what gets cut. Pick lines that protect it.
Re-inflate before the road. Heat from a soft tyre at speed destroys it from the inside.
Starting figures for a loaded 110 on 235/85 R16 rubber. On Day 1 we set pressures against your actual
vehicles and loads, and every ranger drives the same dune at two pressures to feel the difference.
Part One · Tyres & Pressures
Part One · The Cockpit Drill
Before a wheel turns 0 / 8
Rough ground throws the vehicle around, and the vehicle throws you around inside it. The cockpit drill
takes thirty seconds and becomes automatic within a week. Have the room call each one; tap it when they have it.
Thumbs outside the rim. A rut can spin the wheel hard enough to break a thumb hooked inside it. Ten-to-two, thumbs up on the rim, always.
Belt on, with one exception. On rough ground the belt keeps you in control. Crossing deep water, belt off and window fully open: your exit comes first.
Windows two-thirds open. You hear the tyres, the guide on the ground and the bush itself. Branches in: that is what elbows-in is for.
Seat up, back straight, elbows in. Close enough to turn the wheel lock-to-lock with bent arms. Elbows inside the window line, always.
One gear per obstacle. Chosen before you commit. No shifts, no sudden throttle, no harsh brakes mid-obstacle. Smooth inputs keep the tyres gripping.
Aerials down, mirrors pulled in on tight bush tracks, loose kit stowed or strapped. A camera bag becomes a missile on the first donga.
Aircon off for slow low-range work. When the compressor cuts in it tugs the idle, enough to matter at crawling speed on rock.
Brief your passengers. Hold on where, lean which way on slopes, hands and heads inside on thorn tracks. Guests don't know until you tell them.
Part One · The Cockpit Drill
Part One · Check the room
Before we go outside
0 / 4
answered right
Pick one answer per question. Wrong answers are the useful ones: talk about why.
1 · You turn off the tar onto a wet dirt road with guests on board. The red lever?
Permanent 4x4 is not the same as locked. On a loose surface the open centre diff can send the drive to whichever axle slips. Lock it before you need it; high range is fine at road speeds.
2 · The lever will not come out of diff lock after a stretch of tar. What now?
That is transmission wind-up: the driveline is twisted against itself. Reversing straight unwinds it. Driving on locked on tar is how half-shafts break.
Long footprints float. Do it before you sink, not after. 0.8 bar is the stuck-in-sand emergency figure for a short distance, not a driving pressure.
4 · Which of these is the ONLY time the seatbelt comes off?
On rough ground the belt is what keeps you in control of the vehicle. Deep water is the one exception, because your exit comes first if the vehicle stalls or floats.
Part One · Check the room
PART TWO
Reading the ground
Hills, slopes, dongas, sand, mud, rock and water. Each has a drill, and every drill starts before the wheels do.
Part Two · The Terrain · Days 2 & 3
Part Two · Before You Commit
Stop. Scan. Decide. Then drive.
Every stuck vehicle got stuck at the moment the driver committed; everything after that was just
physics. This discipline is borrowed from defensive driving and works on every obstacle on the reserve. It costs one
minute. A recovery costs an afternoon.
Stop & scan Pull up short of the obstacle, in a safe place. Get the big picture: the line in, the line out, and what is beyond it.
Identify What exactly is the problem: depth, grip, clearance, side-lean, exit? If you cannot see it, walk it. Probe water and mud with a stick; find the hidden rocks and roots now, not underneath you.
Predict What can go wrong on your chosen line, and where does the vehicle go if it does? If the answer is "over the edge" or "into the water", change the line.
Decide Gear, range, diff lock, tyre pressure, marshal or no marshal. All decided here, while your hands are free and your head is calm.
Execute Drive the plan, smoothly, once. Committed is committed: steady throttle, eyes far ahead, no half-measures.
The pride trap. Turning back or taking the easy line loses you nothing. The bush does not award style points,
and your guests will remember the sighting, not the obstacle you conquered to reach it.
Part Two · Before You Commit
Part Two · Hill Climbs
Straight up, and the drill when you stall
Low range, 2nd gear, diff locked for most climbs: momentum in hand before the slope, then a steady right foot.
Straight up the fall line. Angling across a climb is how vehicles roll. If the crest is blind, walk it first.
Losing the climb? Don't clutch, don't fight it. Brake to a stop in gear and do the stall drill. The vehicle will hold.
The stall-start drill: failed climb, no drama
Hold everything Foot hard on the footbrake. The dead engine in gear is already a brake. Stay calm, the vehicle is not going anywhere.
Reverse gear, low range Clutch down, select reverse, clutch fully out again. Handbrake off.
Check your escape Mirrors and over the shoulder: the track behind must be clear. Your marshal confirms it.
Feet off, key on Ease off the brake; the drivetrain holds you. Then crank the engine in gear, feet off all pedals.
Let the starter walk you down The engine fires and the vehicle backs down the slope under full engine braking, wheels driven, steering straight.
Regroup at the bottom More speed, a different line, or the honest answer: another route.
If your vehicle insists on the clutch to crank (some starters are interlocked): hold the footbrake hard, clutch down,
start, clutch out smoothly against the brake, then ease down. Practise both on Day 2 and find out which drill your Defender needs before you need it.
Part Two · Hill Climbs
Part Two · Hill Climbs
Why the key alone walks three tons down
The stall drill is not a trick and it is not brave. It is the drivetrain used backwards.
In gear with the clutch out, the starter motor is connected to the wheels — through the same boxes the
engine normally drives through, and low range multiplies its small effort into enough to move the vehicle.
A diesel in gear is a locked drivetrain. With no fuel the pistons still have to compress
air, and that resistance has nowhere to go but back to the wheels. That is what is holding you.
Low range multiplies the hold as well as the drive. The same reduction works in both
directions — which is why a stalled Landie in low first simply stands on a slope.
The starter is geared, not strong. Flywheel ring gear, gearbox, low range, diffs. By the
time its effort reaches the tyre, small has become plenty — and downhill gravity is helping anyway.
Touch the clutch and you throw all of it away. One dip and you are a three-ton trolley.
That single mistake is the reason this drill exists.
Does yours crank in gear?
Some vehicles have a clutch interlock — a switch that will not turn the starter unless the clutch
is down. One of those cannot do the key drill, and the top of a failed climb is the wrong place to find out.
The 30-second check, on the flat, today
Flat open ground, clear behind, nobody near the vehicle.
Engine off. Low range, reverse, clutch fully out, foot on the brake.
Turn the key to crank.
Starter turns — no interlock, the key drill is yours.
Nothing happens — interlocked, use the clutch drill on the previous slide.
Check every vehicle you will drive. Same model and same year can still differ —
a replacement loom, a previous owner's wiring, a fitted immobiliser. Check the vehicle, not the badge.
Either way the drill is one shape: hold it on the footbrake, reverse low, check behind,
then down under power with the wheels turning and the steering straight. The only difference is whether your
left foot is involved.
Part Two · Hill Climbs
Part Two · Descents
Let the engine do the braking
A locked wheel has no grip and no steering. On a loose slope the brake pedal is what turns a controlled
descent into a toboggan ride. The Defender's low first gear will walk it down anything it can climb, slower than you
can walk, with every wheel still turning and still steering.
Stop on top. Select low 1st, diff locked, before the nose drops. Never change gear on the slope.
Feet off. No clutch: one dip and you are freewheeling. Engine revs are your speed control; the 2.2d's compression holds 3 tons back.
Sliding anyway? A touch of accelerator, not brake. The wheels must turn as fast as the ground passes to steer again.
Brakes only gently, wheels straight, when the surface is firm enough to take it.
Walk every new descent. From the top a slope always looks kinder than it is, and half of them hide a step,
a washout or an animal path across the lower half. Know your run-out before the nose commits you.
Part Two · Descents
Part Two · Side Slopes
The lean that lies to you
Inside the cab a 20-degree lean feels like the vehicle is going over; from outside it looks like nothing.
Both impressions are wrong, and on a game viewer with three tiers of guests the real limit is far lower.
Tilt the slope, then load the guests.
STABLE
First choice: don't. Look for the line that turns a traverse into a straight climb or descent. The Defender is far happier nose-on.
If you must: low range, dead slow, wheels rolling. No brakes, no clutch, no sudden steering. Momentum sideways is what starts a roll.
Steer down to survive. If the vehicle starts to slide or the lean grows teeth, turn downhill and drive out of it. Fighting uphill invites the rollover.
Watch the ground, not just the angle. A rock under the downhill wheels or a hole under the uphill ones changes everything mid-traverse.
Game-viewer rule. Guest seats and roof loads raise the centre of gravity by a third or more. What the training ground
taught you in an empty 110 does not transfer one-to-one. Halve the lean you accept with passengers, and brief them to lean uphill.
The zones in the simulator are teaching bands, not a rollover figure. Day 2 finds your real limit in an empty vehicle.
Part Two · Side Slopes
Part Two · Ditches & Dongas
One wheel at a time
Hit a donga square-on and both front wheels drop together: the bumper digs, the tail lifts, and you
are hung up with two wheels in the air. Cross at an angle and only one wheel is ever in the hole while three drive you
through. Turn the vehicle and count the wheels in the hole.
HUNG UP — BOTH FRONT WHEELS DROP
Walk it first. Check the floor of the donga (sand, rock or wash-out) and pick the exit before you enter. In and out at an angle, 30–45°.
Low 1st if it is dry and stepped, low 2nd if slippery. Diff locked, crawl. Let each wheel climb out before the next drops in.
Never two wheels on the same side in the hole. That is the side-slope problem wearing a different hat.
Momentum is not the tool here. Speed into a ditch compresses the suspension and slams the chassis; the crawl gives the axles time to work.
Dry riverbed exits are dongas too. The step out of a river bank is the same drill: angle, crawl, one wheel at a time,
with the bank walked and, if soft, stomped down or packed before you trust it.
Part Two · Ditches & Dongas
Part Two · Sand & Riverbeds
Float, don't fight
Sand punishes hesitation and rewards preparation. The Sabi Sand's dry riverbeds are your daily version:
deep, soft, and hot in the afternoon, when sand is at its loosest. Pressure down, momentum up, and let the Defender swim.
Pressures first. Drop to 1.0–1.2 bar before the sand, not after the first bog-down. Long footprints float; hard tyres dig.
Choose the gear that keeps you moving, usually low 2nd or 3rd, and stay in it. Every gear change is a pause, and every pause digs.
Coast to a stop on a firm patch, front wheels straight, nose pointing downhill if you can. Brakes build a little wall of sand in front of each tyre.
Bogging down? Stop early. Wheelspin only digs the axles onto the sand. Reverse a metre in your own compacted tracks, then take another run.
Turn wide. Sharp steering at soft pressures ploughs the front tyres and can pop a bead. Smooth arcs, gentle corrections.
Riverbeds are roads with rules. Enter and exit at the graded crossings, watch for game paths and drop-offs cut by the
last flood, and never linger in a riverbed when weather is building upstream.
Part Two · Sand & Riverbeds
Part Two · Mud
Read it before it reads you
Mud is the one surface where the right technique depends on what is underneath, and you cannot see
underneath. The stick in your hand knows which one you have. Tap a mud to run the stick test.
Greasy over hard
Deep & soft
Feels like
Ice skating
Quicksand
Stick test
Firm floor a hand-span down
No floor you can feel
Tyres
Keep pressure UP: bite through to the floor
Pressure DOWN: float on top
Gear
Low 3rd, steady momentum
Low 2nd, committed and smooth
Golden rule
No sudden steering or brakes
Do not stop. At all.
Walk it with a stick: depth, floor, and what is hiding in it. Roots and broken branches slash sidewalls that soft pressure has bulged.
One committed run. Diff locked, gear chosen, smooth throttle. Wheelspin polishes the mud into slick; if the wheels spin up, ease off until they bite again.
A slight wiggle of steering can find fresh bite for the front tyres when forward progress fades. Small, quick, and only then.
Stopped for good? Stop digging. Reverse out on your own tracks while the vehicle still moves; recovery beats excavation.
Afterwards: clear packed mud from the wheels and radiator, and test the brakes dry. A mud-caked wheel is out of balance and cooks its bearing.
Ruts are rails. Existing ruts are compacted and will steer the vehicle for you. Let them, with your wheels straight. If the ruts are deeper than your clearance they are not rails any more; straddle or find another line.
Black-cotton season. After rain, low-lying black soil can bog a vehicle to the chassis in a length. If the reserve has flagged an area wet, believe it. No sighting justifies digging out a Defender.
Part Two · Mud
Part Two · Rocky Ground
Crawl, place, repeat
Rock is slow-motion driving: nothing about it is solved with speed, and everything is solved with placement.
Your live axles are the right tool. The diffs stay at a constant height and the long-travel coils keep wheels pressed onto
uneven ground where independent suspension lifts them clear.
Climb the rock, don't dodge it. A tyre placed squarely on a rock lifts the diffs over it. Steering around one usually puts it under the belly instead.
Use a marshal. From the driver's seat you cannot see your own front wheels. Hand signals agreed beforehand, one marshal only, always visible.
Idle-speed crawl in low 1st. Over the crest of each rock let the engine brake you down the far side. Bouncing is breaking.
Know your low points: diffs, transfer box, tie rod. After any hard contact, stop and look. A bent tie rod steers like a drunk sailor.
Thumbs outside the rim. Rock is where the steering kicks back hardest. This is the page that rule was written for.
Rule for passengers: on rough rock, guests hold on, cameras down, everyone inside the body line. One bounce is all it takes to crack a rib on a roll bar.
Part Two · Rocky Ground
Part Two · Water Crossings
The bow wave is your friend
The Defender wades half a metre, but only if you drive it like a boat. A steady walking pace pushes a bow
wave ahead of the vehicle, and the trough behind that wave keeps the engine bay shallower than the river.
Change the pace and watch the water.
ENGINE BAY DRY
The drill
Walk it. Depth, floor, current, exit, and mark the holes. If it flows faster than you can comfortably wade, it is a no.
Prepare: belt off, window fully open, recovery gear on top, wading plugs in if fitted. A raised intake helps only if its joints are sound.
Drive: low 2nd, locked, enter gently, build the wave, hold it. Never touch the clutch mid-stream. Plates get wet, drive is gone.
Stalled? Do not open the door in a hurry and do not crank blindly. If water may have reached the intake, cranking bends the engine. Assess, then recover backwards with the strap.
Afterwards: ride the brakes dry for fifty metres. Above axle-depth? Check the diff and gearbox oils that evening; milky oil means water in.
This is diesel country, not a snorkel licence. The 2.2d fears water in the intake more than anything electrical. When in doubt about depth, the answer is the long way round.
Part Two · Water Crossings
Part Two · Check the room
Read the ground
0 / 4
answered right
Real situations from the reserve. One answer each.
1 · Halfway up a steep climb the Defender runs out of steam and stalls. First action?
The stall drill. The dead engine in gear is already holding you. Reverse low, clutch out, check behind, then crank in gear with feet off and let the starter walk you down.
2 · Descending a loose slope in low 1st, the vehicle starts to slide. You?
A sliding wheel has no grip and no steering. It must turn as fast as the ground passes before it can steer again. Brake and clutch both make it worse.
3 · The stick goes into the mud and finds a firm floor a hand-span down. Tyres?
Greasy over hard wants a narrow, hard tyre that cuts through to the floor. Deep, floorless mud is the opposite: pressure down and float. The stick tells you which one you have.
4 · Mid-river, the engine stalls with water at door-sill height. Next?
If water has reached the intake, cranking bends the engine. Assess first. Rushing the door lets water in and loses the vehicle's buoyancy margin; leave calmly through the open window if you must.
Part Two · Check the room
PART THREE
When it goes wrong
Getting stuck is part of the job. Getting unstuck without hurting anyone is the craft, and it is a drill, not an improvisation.
Part Three · Recovery & Roadcraft · Day 4
Part Three · Recovery
Slow is smooth, smooth is safe
A stuck Defender weighs three tons and a recovery puts that force through straps, shackles and steel.
Nothing here is dangerous done patiently, and everything here is dangerous done in a hurry. The philosophy fits in one
line: try the gentlest thing first, and keep people away from the forces.
The escalation ladder
Think Why exactly is it stuck: hung up, dug in, no traction? A minute of looking saves an hour of pulling the wrong way.
Dig & pack Clear sand from the chassis, drop pressure, pack brush or boards under the wheels. Most "recoveries" end here.
Reverse out Your own tracks are compacted ground. The easiest road on the reserve is the one you just made.
Tow A steady pull with a static strap, both vehicles crawling in low 1st. Gentle, controlled, boring. Exactly right.
Snatch The kinetic strap, only when a steady pull cannot do it, and only with the full drill on the next page.
Winch The most controlled pull and the most patient one, for when there is no second vehicle or no run-up.
What lives in the Landie
Rated strap ×2
Snatch (kinetic) + static tow, never mixed up
Bow shackles
Rated, marked WLL · 3.25 t minimum
Strap damper
Or a heavy jacket, over every loaded line
Spade & saw
The most used recovery gear ever made
Compressor + gauge
Pressure down for the obstacle, up for the road
Gloves
Leather · winch cable and thorns both bite
Jack + base plate
A jack without a plate disappears into sand
First-aid kit
Known location, in date, everyone trained on it
Attachment points are life-safety items. Straps connect only to rated recovery points on the chassis.
Never to a tow ball (they shear and become cannonballs), never to bumpers, springs or bull bars. Day 4 starts by finding the rated points on your own vehicles and condemning the ones that are rusted or bent.
Part Three · Recovery
Part Three · Snatch Recovery
Stored energy, strict rules
A kinetic strap stretches like a spring and turns the moving vehicle's momentum into a smooth, elastic pull.
That stored energy is what makes it work, and what makes a failed connection lethal. Change the strap and watch the exclusion zone grow.
9 m
CREW CLEAR · GUESTS CLEAR
The drill
Rated points only, bow shackles pinned finger-tight plus a quarter turn back. Drape the damper over the middle of the strap.
Two metres of slack, vehicles dead in line. Agree signals: one horn, take up; two, go; hand flat, stop everything.
Recovery vehicle pulls away briskly in low 2nd. Not a drag race. The stuck driver drives out the moment the strap bites.
No result? Stop. Re-rig longer slack or dig more, never a faster, angrier run. Three failed snatches means the answer is the winch or the spade, not a fourth snatch.
Inspect the strap after every use: cuts, fluff, glazing. A damaged strap is cut in half and binned so nobody ever trusts it again.
Never join two straps with a shackle. If either strap lets go, the steel flies with lethal speed. Join strap-to-strap through each other's eyes with a rolled magazine or branch in the bight.
Part Three · Snatch Recovery
Part Three · Soft Shackles
Rope that cannot fly
A loop of 12-strand Dyneema: button knot one end, spliced eye the other. It does the bow shackle's job at a
fraction of the weight, and because there is no steel in it, a failure drops on the ground instead of coming through a
windscreen. It is also the only safe way to join two straps.
NO STEEL IN THE LINE
Heat and edges kill these, not load. It melts rather than chars: off the exhaust, off hot brake drums,
off any edge you would not run your thumb along. Stored out of the sun — UV takes the strength out with nothing to see.
Why it is on the vehicle
It cannot become a missile. Every rule about steel shackles exists because steel flies.
It joins two straps — the connection steel is banned from. Through both eyes, knot through the eye. Undoes afterwards.
It fits what steel will not: an odd-shaped point, a closed eye, a hook with no room for a pin.
Light enough to carry two, and it floats when you drop one in the drift.
Before every single use
Read the marking. Rated and marked, or it stays in the box.
Run it through your hand. Fuzz is fine. Cuts, glazing or a shiny melted patch — retired on the spot.
Dress the knot. If the button will not pull up tight and round, the shackle is finished.
Part Three · Soft Shackles
Part Three · Winching
The patient pull
A winch turns recovery into slow, controlled work: no momentum, no drama, just a steel or synthetic line under
enormous steady load. Respect the line, manage the angles, and the winch will get you out of places no snatch strap can reach.
Straight-line pull, protector round the tree, damper over the line. The boring setup is the correct one.
Gloves on before the cable. One broken wire strand through a bare palm ends the day. Handle the hook by its strap, never the cable.
Anchor to live, thick trees through a trunk protector, as low as possible, as straight ahead as possible. Angled pulls walk the line across the drum; use a pulley block to straighten them.
Engine running. The winch flattens a battery in minutes. Drive gently with the winch in low 1st; don't make it do all the work.
Line out, re-tension, inspect after every use. A winch that has not been run out in six months is a rumour, not a recovery plan.
Step over a winch line never, slack or loaded. Walk around.
No winch, no second vehicle? The hi-lift jack, the spade and patience will still move a Defender: lift, pack, roll, repeat.
Day 4 finishes with exactly that exercise, because one day that will be the whole toolbox.
Part Three · Winching
Part Three · Roadcraft
Driving for the people behind you
A ranger's driving carries a cargo no other 4x4 course worries about: guests, unbelted, camera in hand,
on tiered seats, watching everything except the road. Defensive driving on the reserve means seeing trouble three moves
early, because your margin for sudden anything is zero. Ask the room to find the three hazards.
Smoothness is a safety system. Every harsh brake or throttle input is multiplied at the top seat row. If your guests sway, you are driving too roughly, whatever the speed.
Look far, then near. Scan the road edge for game paths, wash-outs and fresh digging; animals use the roads at night and leave holes by day. We LOOK, but do we SEE.
Predict the animal, not the sighting. An elephant beside the road is a fact; where it will be in ten seconds is the question. Position with an exit line always open, reverse gear already chosen at any close sighting.
Night drives: half the speed, twice the following distance, spotlight discipline agreed before the drive. Dust plus dark equals driving on faith; drop back until you can see.
Other vehicles at sightings: agree positions on the radio, move slowly, engines at idle. The best drivers at a sighting are the ones nobody noticed arriving.
The ABC that ends every drive well:Attitude, the vehicle, the guests and the bush outrank your schedule.
Brake early, gently, before the hazard matures. Clear space from other vehicles, from the herd, from the edge.
Assessment note: the final drive is marked as much on anticipation, what you slowed down for that never happened, as on obstacle technique. That is deliberate. It is the whole job.
Part Three · Roadcraft
Part Three · Night drive
You must stop inside your lights
The night drive is the drive your guests remember and the drive that bites hardest. Everything that made the ground readable in daylight is gone: no shadows to show a hole, no colour to show the change from hard to soft, no distance to judge the animal that just stepped out. You are driving on a torch beam and your own memory of the road.
You must be able to stop inside your lights. That single rule sets your speed, not the clock and not the guests. If your stopping distance is longer than the road you can see, you are driving blind and hoping.
Half your daylight speed. Then take some off. On a road you drove this morning at 40, you drive at 20 tonight. Nobody has ever complained that a night drive was too gentle.
Depth is gone. A donga, a rut and a shadow all read flat under a beam. If the ground looks flat at night, that is the beam lying to you — not proof. Drive the routes you know.
Twice the following distance, and more in dust. In another vehicle's dust you are driving on faith. Drop right back until you can see the road again, even if you lose the sighting.
Stop to look. Do not look and drive. Scanning and steering at the same time is how a driver puts a wheel into a hole while everybody is watching a leopard.
The night rule, in one line: if you cannot stop in the road
you can see, you are going too fast — whatever the speed limit says, whatever the guests want, whatever
the time is.
Assessment note: on the Day 3 night drive you are marked on speed discipline and
what you stopped for, not on how many animals you found. Finding game is the guide's job. Getting
everyone home is yours.
Part Three · Night drive
Part Three · Night drive
The light, the animals, the guests
The light is a tool with rules, the animals behave differently in it, and the people behind you are cold, excited and unbelted. Agree all of it before the vehicle moves — in the dark is the wrong time to discover that the driver and the spotter had different plans.
The spotter works the light. The driver works the road. One job each. A driver holding a spotlight is a driver not looking where the wheels are going. Agree the sweep, the signals and who calls a stop before you leave camp.
Sweep slow, sweep wide, and keep it off the road ahead. Light thrown down your own driving line kills your night vision and the road disappears the moment it moves away. Work the light above and to the sides.
Never in the eyes. Not guests, not another vehicle's driver, not a walking animal. Follow the reserve's own rules on which species and which moments get no light at all.
A dazzled animal is an unpredictable animal. It may freeze, or it may run straight at the light. Give way, idle, let it choose. Never chase, never pin a running animal in the beam.
Brief the guests before you pull off. Seated, arms and cameras inside, no standing, no phone torches, and stay quiet on approach. Cold hands come inside jackets, not onto the roll bar.
Getting stuck at night is the thing to avoid, not to solve. Recovery in the dark, in long grass, with guests aboard, is the worst position on this course. If it happens: everyone stays seated, light the whole area, radio camp, and check the ground on foot only when it is safe to.
Before you pull off
Agreed with the spotter and the guests
Lights
Spotlight tested, spare bulb or second light aboard, dash lights dimmed so the windscreen is not a mirror.
Roles
Who holds the light, who calls a stop, what the hand signal for STOP is when nobody wants to shout.
Route
Known roads only. Camp knows where you are going and roughly when you are back.
Radio
On, volume up, channel agreed. Your position said out loud at every sighting.
Aboard
Jackets and blankets, water, a torch per row, the recovery kit where you can reach it without unpacking guests.
Never walk into long grass at night — not to check a wheel, not to look at a
track, not to pick up a dropped lens cap. Whatever it is, it waits for the light or it waits for morning.
Sensitive sightings — cats on a kill, a hunt in progress, anything with young — follow
Ulusaba's own light rules, not this deck. When in doubt, no light and move away.
Part Three · Night drive · the brief
Part Three · Check the room
Before the assessment drive
0 / 4
answered right
The recovery questions are pass-or-fail on the day. Nobody drives until the room has all four.
1 · The stuck vehicle has no rated recovery point you can reach. The tow ball is right there.
Tow balls shear under snatch loads and become cannonballs. Bumpers, springs and bull bars are not rated either. If there is no rated point, the answer is a gentler method.
2 · Your snatch strap is too short. You have a second strap and a spare shackle.
A shackle between two straps is a steel projectile if either strap lets go. Eye-through-eye with something in the bight so it can be undone afterwards.
3 · Three snatch attempts have not moved the vehicle. The driver wants one more, faster.
More speed means more stored energy in a strap that has already been loaded three times. Three failures means the method is wrong, not the effort.
4 · Winching off a tree, the line comes in at a 30° angle. Do you?
Angled pulls walk the line across the drum and load it unevenly. A snatch block straightens the pull. Anchors go as low on the trunk as possible, never higher.
Part Three · Check the room
The Week
Two sessions, eight rangers each
14 – 21 September 2026 at Ulusaba. Four days per session, maximum four candidates per vehicle, everyone drives
everything. Low Range instructor on board throughout; assessment on the final afternoon.
Day 1
The machine
Classroom morning: Part One of this deck. Afternoon on the parked fleet: measuring your angles and low points, lever drills until high–low–locked is muscle memory, pressures set and logged per vehicle, cockpit drill signed off.
Day 2
The training ground
Low-range day on prepared obstacles: hill climbs and the stall-start drill (both variants), descents on engine braking, side-slope feel in an empty vehicle, ditch crossings one wheel at a time.
Day 3
The reserve
Terrain day on Ulusaba's own ground: riverbed sand at two tyre pressures, mud reading with the stick test, rock placement with a marshal, and a full water-crossing drill: walked, prepared, driven, checked.
Day 4
Recovery + assessment
Morning: recovery points, snatch drill, winch work and the no-gear recovery. Afternoon: assessed drive over mixed terrain with guests' weight simulated, debrief per ranger, certificates.
Session 1: Mon 14 – Thu 17 September · Session 2: Fri 18 – Mon 21 September. Rangers keep the printed manual; the pressure log and the vehicle-specific measurements from Day 1 stay with each Defender.
Low Range 4x4 Academy · The Week
As slow as possible, as fast as necessary.
Drive it like the ground is yours to protect, because it is.
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Tel 060 509 4223 · johan@lowrange4x4.co.za · lowrange4x4.co.za